


The result is a cleaner, more detailed image the larger the GPU generates the game's graphics. Super Sampling Anti-Aliasing (SSAA), or Super Sampling as it's referred to in the graphics settings, has the GPU generate the game's graphics at a resolution higher than the actual resolution of your monitor, then reduces the resolution back down to your monitor's actual resolution. How all this comes together will be explained in the upcoming sections. With Super Anti-Aliasing turned on, the performance tanks to less than 20FPS on maximum settings. Thus, here are the results of setting all settings to minimum, maximum, and maximum without Super Sampling Anti-Aliasing:Īs you can see, the performance goes from over 60FPS to just over 50FPS when switching from the baseline to maximum settings without Super Sampling Anti-Aliasing.
#1920x1080 hitman 2 image Pc
That said, I understand those with a powerful PC will want to try and get the maximum settings straight away. I should also note with all settings at their lowest levels, there seems to be some kind of frame rate limiting going on, as the average FPS always hovers around 60 FPS - even with v-sync disabled.Īs a baseline, I set all graphical options to their lowest settings, then increased settings from there. Every benchmark session is unique - and, as a result, each finished session will have different FPS amount. This means what the benchmark does, unlike most benchmarks, is pan a camera through a specific scene and lets the game's AI, physics, and other systems run as if a player were actually playing the game. It should be noted the FPS amounts shown here will look differently than most PC Reports as Hitman 2's benchmarking mode is non-deterministic. The performance figures shown are based on the results of testing via the game's built-in benchmarking mode. The following takes apart each of the game's individual graphics settings, shows how they work in-game and affect the image, as well as how they perform on average. This means you can immediately see the effects on quality and performance based on your choices without confirmation - as happens in so many games both new and old. Also, while the in-game graphics options are identical to those the game's launcher provides, the game does feature real-time switching of graphics options in-game. Whether this game will have DirectX 12 support added later remains to be seen. Gone is the ability to select the quality of shadow maps, whether to use anti-aliasing, and the ability to use DirectX 12 over DirectX 11. The graphics settings have been simplified compared to Hitman.
